Real village roads. New journeys by bus, boat, plane and rocket. Earn pretend coins to tune your favourite ride.
↑ ← ↓ →Arrow keys to drive · Shift to boost Space to stop · R to rescue
No rush. Your next adventure is around the corner.
TAKE A BREATHER
Parked for a moment.
Your adventure will wait.
★
ADVENTURE COMPLETE
You did it!
Your parcel has arrived.
WHERE SHALL WE GO?
Pick an adventure.
One parcel round · choose your stops
PICK YOUR RIDE
Where shall we go?
Stop beside a vehicle and press F to get in. Find electric cars, charging and fuel at the game garages.
CarPetrol 75%⚠ Low fuel
Z / C indicators · X hazards
Sunny
Harvest helpers
Arrows / WASD to drive · Space to stop
YOUR GAME GARAGE
Choose your next ride.
Game garage · imagined pumps and car collection.
SAWMILL TIMBER TEAM
DRIVER FOR A DAY
Choose your train.
A separate railway adventure. Power, brake and stop at both stations. Your village car waits here.
0km/h
YOUR CLUES
Village notebook
Characters and stories are fictional. The village roads are based on real map data.
YOUR WORKSHOP
Make it yours.
Finish adventures to earn coins. Every base vehicle is free to try.
AMAZON GAME DEPOT · IMAGINED
Your parcel round.
Choose one to four stops. Load up, deliver them all, then return here.
A fictional game depot. Not an Amazon service.
Ready for departure
0 km/h0 m
THE TWO-CASTLE SECRET
A map. Three symbols. A lost treasure.
Start at Newark. Search the wave-marked well for a tide-key, then find the arch hidden by ivy. Follow the wave and leaf doors to the star chest at Kilmahew.
A storybook map and imaginary passage, not a real historical route.
← → aim · ↑ ↓ power · F hit An imagined practice course. No hurry.